What Is OOP(Object-Oriented Programming) ?

What Is Object-Oriented Programming ?

Object-oriented programming combines a group of data attributes with functions or methods into a unit called an “object.” Typically, OOP languages are class-based, which means that a class defines the data attributes and functions as a blueprint for creating objects, which are instances of the class. Popular class-based OOP languages include Java, Python, and C++. Multiple independent objects may be instantiated—or represented—from the same class and interact with each other in complex ways.

A simple example would be a class representing a person. The person class would contain attributes to represent information such as the person’s age, name, height, etc. The class definition might also contain functions such as “sayMyName” which would simply print that person’s name to the screen.

Pillars of OOPs as follows:

Encapsulation :-

The word, “encapsulate,” means to enclose something. Just like a pill “encapsulates” or contains the medication inside of its coating, the principle of encapsulation works in a similar way in OOP: by forming a protective barrier around the information contained within a class from the rest of the code.

In OOP, we encapsulate by binding the data and functions which operate on that data into a single unit, the class. By doing so, we can hide private details of a class from the outside world and only expose functionality that is important for interfacing with it. When a class does not allow calling code access to its private data directly, we say that it is well encapsulated.

Abstraction :-

Often, it’s easier to reason and design a program when you can separate the interface of a class from its implementation, and focus on the interface. This is akin to treating a system as a “black box,” where it’s not important to understand the gory inner workings in order to reap the benefits of using it.

This process is called “abstraction” in OOP, because we are abstracting away the gory implementation details of a class and only presenting a clean and easy-to-use interface via the class’ member functions. Carefully used, abstraction helps isolate the impact of changes made to the code, so that if something goes wrong, the change will only affect the implementation details of a class and not the outside code.

Inheritance :-

Object-oriented languages that support classes almost always support the notion of “inheritance.” Classes can be organized into hierarchies, where a class might have one or more parent or child classes. If a class has a parent class, we say it is derived or inherited from the parent class and it represents an “IS-A” type relationship. That is to say, the child class “IS-A” type of the parent class.

Therefore, if a class inherits from another class, it automatically obtains a lot of the same functionality and properties from that class and can be extended to contain separate code and data. A nice feature of inheritance is that it often leads to good code reuse since a parent class’ functions don’t need to be re-defined in any of its child classes.

Consider two classes: one being the superclass—or parent—and the other being the subclass—or child. The child class will inherit the properties of the parent class, possibly modifying or extending its behavior. Programmers applying the technique of inheritance arrange these classes into what is called an “IS-A” type of relationship.

Polymorphism :-

In OOP, polymorphism allows for the uniform treatment of classes in a hierarchy. Therefore, calling code only needs to be written to handle objects from the root of the hierarchy, and any object instantiated by any child class in the hierarchy will be handled in the same way.

Because derived objects share the same interface as their parents, the calling code can call any function in that class’ interface. At run-time, the appropriate function will be called depending on the type of object passed leading to possibly different behaviors.

 

Advantages of OOP :-

  • Modular, scalable, extensible, reusable, and maintainable.
  • It models the complex problem in a simple structure.
  • Object can be used across the program.
  • Code can be reused.
  • We can easily modify, append code without affecting the other code blocs.
  • Provides security through encapsulation and data hiding features.
  • Beneficial to collaborative development in which a large project is divided into groups.
  • Debugging is easy.

 

Dis-advantages Of OOP :-

  • Requires intensive testing processes.
  • Solving problems takes more time as compared to Procedure Oriented Programming.
  • The size of the programs created using this approach may become larger than the programs written using the procedure-oriented programming approach.
  • Software developed using this approach requires a substantial amount of pre-work and planning.
  • OOP code is difficult to understand if you do not have the corresponding class documentation.
  • In certain scenarios, these programs can consume a large amount of memory.
  • Not suitable for small problems.
  • Takes more time to solve problems.

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